
You can check out Neon’s hands-on preview of Far Cry 2’s multiplayer right here. Gaming’s about to take a distinctly artistic turn.

Time to don your berets and dip your paintbrush in clear water (remember that from school?).

We have Montreal Olympic stadium built just from a few hundred blocks, so we’ll have The Great Wall of China, the Colosseum from Rome, all stuff like that, alongside a lot of maps that are copies from other games, other shooters.” “I’m sure we’ll have maps that are not really playable or not fun to play but that will be like pieces of art that are created from our editor,” he said. Players have already built recreations of well-known landmarks, like the Eiffel Tower, using Far Cry 2’s map editor, and Gaetan expects to see maps that are less focused on actual first-person-shooter gaming, and more focussed on “art”, when the game is released October 24. You have a lot of user generated content on the web, you have Facebook and Flickr, places where you can share pictures with your friends and everything. The New tutorial series will help you get to grips with the editor, from the basics right up to making a visualy stunning map, flow of gameplay and much more Create a free website or blog at. Multiplayer producer Richard Gaetan told in an interview, due to be published early next week, that Far Cry 2, along with other games with user-generated features, like the PS3’s LittleBigPlanet, is evidence that the industry has reached “Gaming 2.0”.

Ubisoft reckons players will create ‘art’ using Far Cry 2’s map editor.
